art

PATTERN LANGUAGE (times square)

Vimeo

Pattern Language, built in a video game engine, is a rhythmic, strobing composition. Employing cellular automata and crowd-simulation algorithms, this work envisions human life within a labyrinthine “Dirtscraper” – an inverted, underground skyscraper. Indistinct, nongendered figures in shades of grey walk through endless generative levels of lights and right angles, while others fill the screen with dots that bloom or wilt according to the classic “Game of Life” model developed by mathematician John Conway in 1970. Part of a larger project of the same name that has appeared from Kiev to Berkeley to Amsterdam, this work overtook Times Square in New York City every night in May 2018 as a part of Times Square Arts’ Midnight Moment program. Viewers were immersed in the endless labyrinth which mirrors both the pointillist quality of Times Square’s LED billboards.

Animator
Director
Visuals

Locations

Brenna Murphy (American, b. 1986 in Edmonds, WA) is a New York-based artist and musician engaging with analog, virtual, post-digital methods of creation. Murphy received her BFA from the Pacific Northwest College of Art in Portland, OR (2009). In addition to her solo practice, Murphy is a collaborator with performance art collectives MSHR (with Birch Cooper) and Oregon Painting Society.

Role: designer

Peter Burr (b. 1980) is an artist from Brooklyn, NY. A master of computer animation with a gift for creating images and environments that hover on the boundary between abstraction and figuration, Burr has in recent years devoted himself to exploring the concept of an endlessly mutating labyrinth. His practice often engages with tools of the video game industry in the form of immersive cinematic artworks. These pieces have been presented internationally by various institutions including Documenta 14, Athens; MoMA PS1, New York; and The Barbican Centre, London.

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