Weval - Everything Went Well




Zooey Celeste - Big Trouble (with Tei Shi)

AC: Nate Correia @natecorreiaa PA: Haley Bergeson @muybergie Hair/MU: McKenzie McDermott @mckenzie__mua




Tokischa - CANDY




Dua Lipa - Houdini

DIRECTORS REP: HANDS COMMISSIONER: Theresa Adebiyi MARKETING DIRECTOR: Joel Quartey MANAGEMENT: Radical22 MANAGER: Dugi Lipa DAY-TO-DAY MANAGER: Sofia Gold PRODUCER: Pete Abbott EA: Maisy Nicholson PA: Olivia Moss HEAD OF PRODUCTION: Kate Sharpe MD/EP: Jean Mougin MD/EP: Guy Rolfe EP ASST: Jules Simmen PRODUCTION MANAGER: Chanel Parkinson PRODUCTION COORDINATOR: Alice Hayes PRODUCTION ASSTS: Callum Anderson, Hannah Lockwood JNR PRODUCTION ASST: Mia Tessema CHOREOGRAPHER: Charm La’Donna ASSOCIATE CHOREOGRAPHERS: Sharon June, Sammi Lee Jayne AGENT: AMCK Group CASTING: CMS World CASTING DIRECTOR: Kyra Sophie CASTING ASSTS: Mollie Grace, Olga Sikorska, Ananya Nisbet PRODUCTION DESIGNER: Arthur De Borman ART DIRECTOR: Craig Gilroy ART DIRECTOR: Laurie Walters ART ASSTS: Ella Schlesinger, Anna Grabowska, Ben Hughes, Berhan Medhaen, Tim Crosbie, Louis Teledo ARTIST STYLIST: Lorenzo Posocco STYLIST ASSTS: Raeann Hayden, Ariel Bretas, Giulia Cova SEAMSTRESS: Alison Ozeray ARTIST MAKE-UP: Lisa Eldridge MAKE-UP ASST: Nilofar Mussa ARTIST HAIR: Peter Lux HAIR ASST: Anais Rosenthal NAILS: Michelle Humphrey 1st ASSISTANT DIRECTOR: Benji Edwards 2nd ASSISTANT DIRECTOR: John Robinson 3rd ASSISTANT DIRECTOR: Carmen Dupreez 3rd ASSISTANT DIRECTOR: Oscar Ginn RUNNERS: Darren Sintes, James Williams, Joe Heap, Danny Zanre, Guy Lewis, Gracie Best STEWARDS: Gracie Best, Tyson Douglas, Collette Burke, Eilish Green STEADICAM OP: Matt Allsop 1st AC: Phil Hardy 2nd AC: Rich Daws CAMERA TRAINEE: Nia Berry VIDEO PLAYBACK: Liam Coles DIT: Dan Carling KEY GRIP: John Flemming GRIP: Derek Russell CRANE TECH: Lee Kemble REMOTE HEAD TECH: Mario Spanna DOLLY GRIP: Bret Flemming, Gray Pocock SOUND RECORDIST: Simon Haggis MUSIC PLAYBACK ASSIST: Declan Chew POST PRODUCTION: Poster Company POST PRODUCTION DIRECTORS: Cyril Bordesoulle, Yéléna Dos Santos VFX SUPERVISOR: Jonathan Lagache EDITOR: Jérome Pesnel, Léo Gatelier EDITOR ASST: Giovanni Bufali GRADING: Mathieu Caplanne GRADING ASSTS: Quentin Larrede, Laure Goyer VFX: Jonathan Lagache Florent Scieur Vivien Salvagione Cédric Morellon Mael Gaumont Maxime Leturcq Albin Martinetti Anton Ducos Bruno Caretta Paul Briault Julien Bonnet GAFFER: Jonny Franklin BEST BOY: Tony Goulding DESK OP: Nathan Porter ELECTRICIANS: Steve Young, Genki Mclure MASTER RIGGER: Jake Stewart RIGGER: Jordan Purcell MAKEUP ARTIST (DANCERS): Dorita Nissen 1st MU ASST: Liana Centurion MAKEUP ASSTS: Rachel Adedigba, Lorna Bryce HAIR ARTIST (DANCERS): Yumi Nakada-Dingle HAIR ASSTS: Ashley Nhill, Mayuko Nakae, Harriet Beidleman, Erika Kimura HAIR DESIGNER (EXTRAS): Simon Izard HAIR ASSTS: Michelle Kelly, Julie West, Aaron Dorn, Natasha Rose, Natasha Briggs, Alyce Egglestone STYLIST (CROWD): Celia Arias STYLING ASSTS: Katya Vystiak, Anton Turchyk, Lauren Amie LOCATION MANAGER: Crispin Buxton LEAD SECURITY: Randal Berbick LOCATION SECURITY: Isaac De Vivo, Malakai Mars BTS STILLS: Liz Miranda BTS VIDEO: Aysia Marotta BTS CONTENT: Benji Gershon MEDIC: Andy Dorsett H&S OFFICER: Alan Harte DANCERS: Bradley Salter Danny Coburn Dexter Obi Ed Munro Gabriel Goux Honey Napoletano Jacob Manning Jamai Robinson Jesus Kalu Joel Gooding Jonathan Jenvrin Jordan Melchor Kofi Mensah Lamaar Manning Liam Almeida Luca Rainbow Matthew Scott Miekaile Browne Reece Inches Rycardo Gomez




Drake - First Person Shooter ft. J. Cole

EP/Producer - Liam Akiva EP - Christian Tyler Executive Producer /Creative Direction- Drake, qJamil "Big Juice" 'Davis Creative Direction - Jack Bannon & Reduciano Production Company - House of Hazard x Denim Line Producer - Cam Frengopoulos & Alex Dall’Orso Associate Producer - Jackie De Niverville Production Manager - Trevor Evoy Production Coordinator - Amber Warus Cinematographer - Bobby Shore 1st AC - Dave Stuart B-Unit Director - Nick Dean Production Designer - Electa Porado Gaffer - Jordan Heguy Key Grip - Todd N Thompson Editors - Gibson Hazard & Jack Bannon Sound Design - Chris Smith & Jack Bannon 3D Animation Lead - Reduciano VFX - Mathematic VFX - Karen Arakelian VFX - Pendulum VFX - Scissor Films VFX - Black Hat VFX - Aid6n.edits Colourist - Dante Pasquinelli Graphic Design - Alessandro Comotti Special thanks to Scotiabank Arena, House of Hazard, OVO, Dreamville and Vanessa Hoffer




Mega Shinnosuke - アイシテル人生 feat.初音ミク

VFX:kengdeng Editor:Kei Murotani Cinematographer:Sei Shimura 1st AC:Shoko Lighting Director:Sota Sugiyama Hair:Hayate Maeda Make:Daichi Muratake Stylist:Mega Shinnosuke Colorist:Yuma Izuka Title Design : Rena Hayashi Mega Frends: Teruyo Koyama Fujio Shibata BaBa Leisu who28 bisshi Soju Kaseno




Lynn Adib - Barada | لين أديب - بردى

Filmed in Beirut - Lebanon, April 2021. A song about Barada, the river of the city I belong to, Damascus. From the Album “Youmma” released in 2018.




Kali Uchis & KAROL G - Labios Mordidos

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BADBADNOTGOOD & Charlotte Day Wilson - Sleeper

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Gusgus - Unfinished Symphony




Tokischa - Candy | GALLERY SESSION

Camera Operators: Juju Lutti & Andrés Martínez-Vargas Camera Assistants: Kian Rahnema & Marta García Electricians: SIP Executive Producers: Albert Folch / Rafa Martínez / Pol González Novell Production: White Horse (Natalia Triviño & Federico Worcel) Art Direction: Folch Project Manager: Genís Pena Creative Strategy & Narrative Management: Nicolás Cevallos Hair: Paty Pérez BTS: Xavi Souto Light Collaboration with Protopixel




The Blaze - LONELY

Starring Kaysen Maudslien, Anouk Chevalier, Tarn Hutton, Bianca Nieddu & Ben Khan

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Max Cooper - Forgotten Places


Max Cooper: 'Forgotten Places' began as a feeling, chord progression and an idea to make an audio visual project about the lost places in our built environment and the beauty of nature starting to take hold again. For me these sorts of places have always been important for some time away from the city grind when there’s no time for escaping the city. There’s something special about unkept spaces and the form of complexity that emerges along with a reassuring feeling that nature will persist beyond us. I chatted to Kathrin about the ideas and she made an on the spot improvisation for the vocals in the way that only she can, full of expression. I then started looking for imagery of the idea and found Jonk’s amazing photographs of abandoned spaces. He was interested in experimenting with how we could use his work as the basis for a music video so the next challenge was how to turn stills into moving image. The next stage of the project happened with AI art specialist Xander Steenbrugge. In the era when there are often issues around ownership and crediting of AI generated art I was interested in how we could base a project on one artist as the source, Jonk. Xander created predictions of frames linked to the photographs so sometimes we see the spaces before they were abandoned or interpolations between them. Finally, I started chatting to Ukrainian artist Nick Motion about how we could take all of the stills and downstream generated video and combine it with his style of particle work and editing to yield the final audio-synced sequence. So overall it’s a collection of different human and machine approaches as an experiment, to hopefully celebrate the photography of Jonk and capture some of the feeling and merit of our forgotten places. Nick Motion: Every project is a journey. And Forgotten Places is such a special one. For me it was fun deep dive into new software, coding and mathematical concepts. I tried to unleash forces of randomness to create a memorable visual narrative. My main challenge was to create an empty container, interesting enough visually for viewers to interact with. Almost a simulation of a narrative. I believe in the ultimate power of abstraction and chaos. Because it enables the viewer to participate in an act of art. You can only see things you already know, feel, and experience. If you listen carefully you`ll find out — the whole world is a reflection of yourself, and it can't be different. This was my first experience working with AI closely. Thanks to the developers community I have access to useful AI models, without leaving a native work environment. This is amazing how far we can get in the simulation of reality. This gives the opportunity to discover interesting parallels between nature and manmade structures. both physical and abstract



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