Sabine Gruffat

01

art

00:16

strawberry.mp4

02

art

01:35

Moving or Being Moved

Post-modern dance theory by Trisha Brown and Yvonne Rainer is put to work while a woman cleans the house in a motion capture suit. The everyday performance of domestic labor is teleported into a surreal game world where an emotionally responsive AI chatbot provides no answers. In this gaming/ special effects world, movement has become a data set removed from the human body. What happens to movement when it is divorced from affect and feeling? What happens to dance without embodiment? How does mood and emotion influence movement?

03

art

05:39

AntiBodies

This work engages with the ways video games represent (and misrepresent) the female body. The avatars in AntiBodies are pro-Anorexic yogis, cyber-Hysterics, and rubber-boned ragdolls. These young ladies are Frankenstein-like ready-mades concocted from a vast library of modular assets shared and created by the video game community. These assets can be transformed easily to fit within any video game, a treasure trove that makes video game developing cheaper, faster, and easier. I hack presets: characters, voices, motion capture data, and scripts. I remix the digital bones, the elastic skins, and electronic musculature. In this world, body dysmorphia is an artificial intelligence deciding how the body moves, collides, and interferes with others.

04

art

01:24

Untitled

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